Ship Tactical Database

Here is a listing of some select Wing Commander ships which I have converted to Alternity along with descriptions and Alternity stats (I do not have actual Wing Commander computer game stats listed here - as they can be found in over a dozen separate place on the Web, and that would be redundant). Included here at the top of the page were the conversion and contruction modifications I made to accomodate my visions of the Wing Commander ships in the Alternity system. Click here to jump to the ship listing. If you would like to download the original older Office 2000 documents and spreadsheets containing the complete ship construction and space weapon modifications, click HERE.

   

In the Wing Commander Campaign, Structural Armor is the natural toughness of the material used to make a hull. A ship hull can only have an armor weight as defined by the Hull Chart and Hull Quality Listing. The material used to make the ship's hull affects how well it can withstand damage and how much extra the hull costs. Light armor equals the numbers in the following chart. Medium armor multiplies them by 2, and Heavy armor multiplies them by 3.
Type PL LI HI En Cost
PolyCeramic 6 d3+1 d2+1 d3-1 50/dur
PlasSteel 6 d4+1 d3 d4-1 75/dur
PolyCarbonite 6 d3+1 d2 d3 60/dur
DuraSteel 7 d4+1 d3 d4-1 100/dur
Isometal 7 d4+1 d4 d3 125/dur
Platolum/DuraSteel Mesh 7 d6+1 d4 d3 200/dur
Platolum/Isometal Mesh 8 d6+1 d4 d4 300/dur
Platolum 8 d6+1 d6 d4 450/dur
Depleted Platolum 9 d8+1 d8 d6 900/dur

Wing Commander Hulls
CIVILIAN

Base

Structural
Hull # Class Compartments Durability

Armor

Cost
1 Launch 4 16 Light 35 K
2 Courier 8 32 Light 75 K
3 Trader 12 48 Light 125 K
4 Light Freighter 16 64 Light 250 K
5 Transport 20 80 Medium 600 K
6 Medium Freighter 24 96 Medium 850 K
7 Space Liner 30 120 Medium 1.25 M
8 Heavy Freighter 40 240 Medium 3.5 M
9 Super Freighter 65 520 Heavy 10 M
MILITARY

Base

Structural
Hull # Class Compartments Durability

Armor

Cost
1 Light Fighter 2 15 Light 50 K
1 Med Fighter 3 17 Light 65 K
1 Heavy Fighter 4 20 Light 90 K
2 Bomber (Cutter) 8 40 Medium 150 K
3 Scout 12 60 Medium 300 K
4 Attack 16 80 Medium 750 K
5 Escort 20 100 Medium 1.75 M
6 Corvette 24 120 Medium 4 M
7 Heavy Corvette 30 300 Heavy 8 M
8 Military Transport 50 500 Heavy 10 M
9 Destroyer 60 600 Heavy 12.5 M
10 Frigate 75 750 Heavy 16 M
11 Cruiser 90 1000 Heavy 45 M
12 Light Carrier 95 1200 Heavy 55 M
13 Heavy Cruiser 100 1400 Heavy 65 M
14 Heavy Carrier 120 1500 Heavy 100 M
15 Dreadnought 150+ 3000+ Heavy 500+ M



Selected Ship Listing

Terran Spacecraft

     

Strike Carrier (Confederation Class)
A design from the Terran-Kilrathi war, it was the first in the long line of larger and stronger ships. By the end of the conflict, strike carriers were also known as light carriers in comparison to a fleet carrier, even though when first designed they were larger than any other carrier in the Terran fleet. Strike carriers, despite refits, are growing long in the tooth, most having been in service at least 15 years. While many survive, they are relegated to generally light duty due to their age and weaker combat potential. This, however, is not to say that strike carriers are useless. While they are being outshined by newer designs and technology, strike carriers are what brought humanity through most of the Terran-Kilrathi War, and that will not be forgotten. Approximately two hundred strike carriers remain in service. The Union of Border Worlds maintains a very similar design as their largest carrier type (which is noted in underlined parentheses).

Length: 750 m          Displacement: 56000 mton     Endo/Exo-Spheric: Exo    
Jump Capable: Y     Cloak Shields: N                    Slide: N    
Toughness: Amazing                                              # Compartments: 20
Max Manuever Difficulty: Moderate                      Acc: 3 Mpp (4 Mpp)                          
MaxVel: .15 AU/hr (22 M/phase)                         Afterburn: -                                        
Power System: Ion Reactor    
Forward Shield: 300      Aft Shield: 300      Standard Recharge: 25/shield/phase
Ablative Armor:
Forward: 110 (175)      Aft: 110 (175)
Left: 120 (175)             Right: 120 (175)
Structural Armor: Heavy Isometal (Durasteel)
Weapon Systems:
Anti-Fighter Particle Cannon Turret (x2)     Anti-Fighter Laser Turrets (x22) (Replaced - Mass Driver Turrets x16)
Anti-Fighter Tachyon Turret - Bridge Defense (x1)     135 Starfighters (various - no more than 6 distinct types)
2 Starhawk surveillance ship     5 Condor Modular Shuttles     Internal security systems
Munitions for equipment/crew for 4 months sustained conflict

       

Destroyer (Ajax Class)
A lighter gun-based ship than the battle cruiser, destroyers are much more common, forming the screen and majority of the punch of a carrier fleet. Destroyers are also the basis of most long range in-system patrols, as well as performing scouting for Battle Cruiser centered fleets. While destroyers don't have the range and power of guns of a battle cruiser, they are somewhat faster, and when working in groups, few individual capital ships can withstand the withering assault for long. The Union of Border Worlds maintains an effectively mirror design as the Confederation, but as its largest gun-based warship rather than as a support ship.

Length: 500 m          Displacement: 19000 mton      Endo/Exo-Spheric: Exo
Jump Capable: Y     Cloak Shields: N                     Slide: N
Toughness: Amazing                                               # Compartments: 10
Max Manuever Difficulty: Moderate                       Acc: 5 Mpp
MaxVel: .2 AU/hr (30 M/phase)                            Afterburn: -  
Power System: Ion Reactor                                  
Forward Shield: 150      Aft Shield: 150      Standard Recharge: 35/shield/phase
Ablative Armor:
Forward: 150     Aft: 110
Left: 100            Right: 100
Structural Armor: Heavy Isometal
Weapon Systems:
Anti-Fighter Particle Cannon Turret (x10)     Anti-Fighter IR Missile Turret (x4)
Spinal Medium Anti-Matter Cannon (x1)     CapShip Anti-Matter Missiles (x5)
Light Torpedo Launcher (x1 (x20 light torpedoes))     10 Starfighters (external launch - interceptors/scout fighters)
2 Condor modular shuttles (external launch)     Internal security systems
Munitions for equipment/crew for 6 months sustained conflict

         

Corvette (Osaka Class)
Taking a hint from the Kilrathi, the Terran forces upgraded the old Ventures to a form of super-light capship near the end of the war. The corvette design has been refitted a few times since the war's end, and a new design is sure to come soon, but the current one isn't bad at all. The Corvette is the perfect quick-strike/defense craft, where large ships or large numbers of fighter craft can't be easily maintained. Quicker than most other capital ships, and carrying payloads capable of destroying a capship, while maintaining a good turret array to defend against fighter swarms, the corvette is an excellent "gunboat" design for the interstellar age. The Union of Border Worlds maintains corvettes as their major warship design. A small number of Confed corvettes have been equipped with cloaking shields, but this is not a major priority with new designs coming in the next few years.

Length: 200 m         Displacement: 6000 mton        Endo/Exo-Spheric: Exo
Jump Capable: Y    Cloak Shields: Y (10%)           Slide: N
Toughness: Amazing                                               # Compartments: 8
Max Manuever Difficulty: Moderate                       Acc: 6 Mpp                                        
MaxVel: .2 AU/hr (30 M/phase)                            Afterburn: -                                        
Power System: Ion Reactor                                  
Forward Shield: 120         Aft Shield: 120      Standard Recharge: 20/shield/phase
Ablative Armor:
Forward: 90          Aft: 85
Left: 85                 Right: 85
Structural Armor: Moderate Isometal
Weapon Systems:
Anti-Fighter Particle Cannon Turret (x6)     Anti-Fighter StormFire Turrets (x3)     Torpedo Launcher (x1 (x10 torpedoes))

             

StarHawk (SWACS)
The StarHawk is the interstellar equivalent of the 20th century AWACS planes. Loaded with a full suite of sensor, monitoring, and surveillance equipment, the StarHawk is sent out from its mother ship or fleet to scan a region of space with its powerful sensor arrays. This information is analyzed, stored, and transmitted back to the mother ship where appropriate action can be implemented against an enemy. Unfortunately, the StarHawk is not maneuverable, and carries no offensive weaponry, thus relying on a fighter escort to protect it during missions into hostile space.

Length: 61 m           Displacement: 42 mton               Endo/Exo-Spheric: Exo
Jump Capable: Y    Cloak Shields: N                        Slide: N
Toughness: Amazing                                                 # Compartments: 3
Max Manuever Difficulty: Extreme                            Acc: 25 Mpp  
MaxVel: .3 AU/hr (45 M/phase)                              Afterburn: (.4 AU/hr) 60 M/phase [20 Phase tank]  
Power System: Gravity Induction Reactor              
Forward Shield: 80     Aft Shield: 80      Standard Recharge: 4/shield/phase
Ablative Armor:
Forward: 35      Aft: 23
Left: 30             Right: 30
Structural Armor: Moderate Platolum
Weapon Systems:
48 Missile Decoys

         

Condor (Modular Shuttle SAR-23)
The SAR-23 Condor is a modular design. The core ship is a powerful engine and a cockpit/systems bay. By swapping removable "modules" the Condor can function as a shuttle craft, a search and rescue ship or a mobile tanker. The Condor is not extremely fast, nor can it carry anywhere near the material or people as a Pelican class transport, but it is a small and highly versatile craft found throughout military and civilian organizations.

Length: 69 m               Displacement: 62 mton             Endo/Exo-Spheric: Endo/Exo
Jump Capable: Y        Cloak Shields: N                      Slide: N
Toughness: Amazing                                                   # Compartments: 3
Max Manuever Difficulty: Moderate                           Acc: 30 Mpp
MaxVel: .3 AU/hr (45 M/phase)                                Afterburn: (.46 AU/hr) 69 M/phase [20 Phase tank]  
Power System: Gravity Induction Reactor                  
Forward Shield: 100      Aft Shield: 150      Standard Recharge: 2/shield/phase
Ablative Armor:
Forward: 10      Aft: 15
Left: 13             Right: 13
Structural Armor: Moderate Platolum
Weapon Systems:
48 Missile Decoys

         

Piranha
Designated a Scout Fighter, the Piranha is a pure dogfighter - fast, agile, and with enough guns to do the job without slowing down. The Piranha is the latest light class of fighter developed for the ConFed Space Forces, is currently in mass production, and is quickly replacing the now obsolete Arrow design.

Length: 22 m                 Displacement: 12 mton               Endo/Exo-Spheric: Exo
Jump Capable: N          Cloak Shields: N                        Slide: Y
Toughness: Amazing                                                        # Compartments: 2
Max Manuever Difficulty: Extreme                                  Acc: 80 Mpp
MaxVel: .55 AU/hr (82 M/phase)                                  Afterburn: (1.1 AU/hr) 165 M/phase [20 Phase Tank]     In MP: 16
Power System: Gravity Induction Reactor
Forward Shield: 21      Aft Shield: 21      Standard Recharge: 2/shield/phase
Ablative Armor:
Forward: 25      Aft: 20
Left: 22             Right: 22
Structural Armor: Light Platolum
Weapon Systems:
Laser Cannon (x1)     Ion Cannon (x2)     StormFire Mk II (x1 / 400 rounds)     3 (2 slot) Missile hardpoints     24 Missile decoys

         

TigerShark
The TigerShark is the end result of the old HellCat design. As a multi-role fighter, it isn't great at any one task, but instead is moderately good at all types of mission profile. The TigerShark is a solid craft and quite capable in the hands of a good pilot. It also possesses the largest missile loadout of any fighter class craft in the navy thanks to its rocket pods.

Length: 27 m                 Displacement: 14 mton                  Endo/Exo-Spheric: Endo/Exo
Jump Capable: N          Cloak Shields: N                           Slide: N
Toughness: Amazing                                                          # Compartments: 2
Max Manuever Difficulty: Extreme                                     Acc: 70 Mpp
MaxVel: 45 AU/hr (68 M/phase)                                      Afterburn: (.95 AU/hr) 143 M/phase [30 Phase Tank]
Power System: Gravity Induction Reactor
Forward Shield: 23         Aft Shield: 23        Standard Recharge: 3/shield/phase
Ablative Armor:
Forward: 26            Aft: 22
Left: 23                   Right: 23
Structural Armor: Light Platolum
Weapon Systems:
Laser Cannon (x2)     Mass Driver (x2) - Charging Mode Available     Rocket Pod (36 rockets)     4 (2 slot) Missile hardpoints     24 Missile Decoys

Arrow
The preferred light fighter near the end of the Terran-Kilrathi War, the Arrow is very agile and very fast. Now being replaced by the Piranha in the military, the Arrow is still in wide use as a civilian transport escort, and unfortunately, as one of the major ships in use by pirate groups. The Arrow is small and easy to maintain, but is underarmored by current standards. Some strike carriers still maintain small flight groups of Arrows until their allotment of Piranhas arrive.

Length: 20 m                    Displacement: 13 mton                   Endo/Exo-Spheric: Exo
Jump Capable: N             Cloak Shields: N                            Slide: Y
Toughness: Amazing                                                              # Compartments: 2
Max Manuever Difficulty: Extreme                                        Acc: 40 Mpp
MaxVel: .45 AU/hr (68 M/phase)                                        Afterburn: (1.1 AU/hr) 165 M/phase [10 Phase Tank]
Power System: Ion Reactor                  
Forward Shield: 20           Aft Shield: 20          Standard Recharge: 2/shield/phase
Ablative Armor:
Forward: 8            Aft: 8
Left: 6                   Right: 6
Structural Armor: Light DuraSteel
Weapon Systems:
Laser Cannon (x2)     Ion Cannon (x2)     4 (2 slot) Missile hardpoints     16 Missile Decoys

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